svg support
-as of Mon Mar 10 13:27:38 EDT 2008-
Another
idea
that
could
apply
to
Inferno,
Plan
9
or
both
would
be
a
library
for
native
SVG
support.
Many
(all?)
of
the
primatives
in
draw
map
to
SVG
primitives
so
this
should
be
relatively
straightforward
and
open
up
nice
GUI
alternatives
for
both
Plan
9
and
Inferno.
Milestones would be based off of particular primitives with stretch milestones including support for various types of advanced fills, and more complicated manipulation of the SVG objects (transformations, rotations, etc.). A simple viewer would be necessary to facilitate acceptance of the milestones.
A far stretch would be an SVG editor.
This would be a great project for someone to learn about Plan 9 graphics.